AI Insights · Timothy · October 2021
Top 5 Horror Games Performance in Netherlands Q3 2021
Discover the performance trends of the top 5 horror game applications in the Netherlands for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 horror games in the Netherlands showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Identity V from NetEase Games had a notable peak in weekly revenue in early August, reaching approximately $3.5K. However, it experienced a decline towards the end of the quarter, with weekly revenue dropping to around $1K. Weekly downloads fluctuated, peaking at 157 in mid-July and dropping to 84 by the end of September. Active users remained relatively stable, averaging around 2.1K, with a slight increase to 2.2K by the end of the quarter.
Dead by Daylight Mobile by Behaviour Interactive Inc. saw a steady increase in weekly revenue, peaking at $323 in late August. Weekly downloads were consistent, averaging around 220 downloads per week. Active users remained stable, with a slight dip from 666 in late June to 620 by the end of September.
Five Nights at Freddy's from Clickteam, LLC showed a noticeable increase in weekly revenue towards the end of the quarter, reaching $310 in mid-September. Weekly downloads, however, saw a downward trend, with a peak of 77 in mid-July dropping to 41 by the end of September. Active users were relatively steady, averaging around 350 throughout the quarter.
Hello Neighbor by tinyBuild LLC experienced a peak in weekly downloads in mid-July with 1.6K and ended the quarter with 1.3K downloads. Weekly revenue fluctuated, peaking at $243 in early August and ending the quarter at $179. Active users showed a decline from approximately 7K in late June to around 5.7K by the end of September.
Very Little Nightmares from BANDAI NAMCO Entertainment Europe experienced modest weekly revenue, peaking at $175 in late September. Weekly downloads were low but saw a slight increase, peaking at 36 in late August. Unfortunately, data on active users was not available.
The data for this analysis comes from Sensor Tower, where you can find more detailed insights on app performance.